Skip to content
oryova.A MOMENT OF MENTAL PLAY

RESPONSE CONTROL/ 02

Go / no-go test.

React to circles. Hold back on crosses.A short challenge for your response control.

02 / GO / NO-GO24 CUES · ~30s

RESPOND ONLY TO THE CIRCLE

Tap for a circle. Stay still for a cross.

Use the button or your space bar. One response per cue.Tap Respond for a circle. One response per cue.

Free, no sign-upKeyboard & touch
A LITTLE CONTEXT

The art ofdoing nothing.

A go/no-go task asks you to respond to one kind of signal and withhold your response to another. It explores response inhibition: interrupting an action you were ready to make.

In this game you will see 18 circles and 6 crosses, mixed across 24 cues. A circle calls for a response; a cross calls for a pause. Each cue accepts one response, including the short blank interval that follows it.

  • 24 cues per round
  • Space bar or touch
  • False starts and missed cues explained
GOOD TO KNOW

A few answers.

What is a go/no-go test?

It is a task with two signals: one asks you to act and the other asks you to hold back. This browser version uses circles for go and crosses for no-go.

What counts as a false start?

A false start is a response during a cross cue. A miss is a circle cue you did not respond to. Accuracy includes both responding correctly to circles and correctly ignoring crosses.

Why does the game pause when I switch tabs?

We pause when the page becomes hidden so an interruption does not count as a missed cue. Resume replays the current cue.

Can this measure ADHD or other conditions?

No. This is a casual game, not a standardized clinical task. Your results cannot diagnose any condition.

Your best score is a starting point, not a label.